Onboarding Developers e-learning

Experience the Project

The Problem

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The Solution

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My Process

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Experience the Project

Action Map

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Storyboard

Using Gagnes' nine events as a framework, I created a storyboard as the blueprint for the project.

  • The text is intentionally chunked to be short, concise, and easily digestible for learners. Additionally, the text is written to model daily speaking language and allows learners to recall prior knowledge of similar contexts they have experienced, as many tutors taking this training have prior experience teaching or tutoring.

  • The text-based storyboard focused on bringing the 3 high-priority actions, identified in the action map,  to life in a real-world scenario-based learning experience. The goal is to capture the attention of learners in a way that requires them to immerse themselves in scenarios and environments they would actually experience on the job. The e-learning simulation allows them to imagine actually being in front of a student as they engage in a lesson with the student. The scenario-based e-learning format utilizes Gagnes’ framework by holding the learner's attention, eliciting performance, and maximizing retention through immersing learners in real scenarios they would experience on the job.

  • The mentor character, Kathy, is modeled after a real person who serves as the instructional coach for tutors at Aucocisco School and Learning Center. In terms of Gagnes’ nine events, the role of Kathy the mentor in the e-learning experience provides learners with an introduction to the objectives. She explains the tasks to them in the beginning and serves to provide guidance by asking thought-provoking questions to help the learner answer the questions.

  • Learners receive instant feedback through consequences that follow their answers. The consequences mirror real-life reactions that help the learner to better retain information because they are receiving it in a context that relates to their daily life on the job. Additionally, as they progress through the lesson, they will receive a check mark displayed on the screen, 3 check marks, and checkboxes in total, to assess their progress and performance.

Visual Mock Up

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Interactive Prototype

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Full Development

After collecting feedback from the prototype, I refined the final product by improving navigation, visuals, and scenario flow. 

Results and Takeaways

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Experience the Project